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I am a games developer with a focus on programming. The majority of my experience is with C# though I also work with JavaScript, C++, HTML, CSS, HLSL, and GLSL.
As a programmer I am able to provide people the tools for bringing their ideas to life, and when working in a lead production role I have the opportunity to provide others the agency to do their best work.
I have experience working with common programming patterns and optimisations including: spatial partitioning, A* and other pathfinding algorithms, and Multi-Threading.
I particularly enjoy parallel programming but it is often not suitable for projects I am working on, so in my spare time I'm often playing with shaders.